#pragma once


// CGameWnd

class CGameWnd : public CWnd
{
	DECLARE_DYNAMIC(CGameWnd)

public:
	CGameWnd();
	virtual ~CGameWnd();

protected:
	DECLARE_MESSAGE_MAP()

	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnDestroy();
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	afx_msg void OnPaint();
};


